Boegh

Why hygge.bar?

I just wanted to jot down a few notes on, why I choose hygge.bar as the name of my solo-Mastodon-instance-home.

  1. I wanted it to be something new, domain-name-wise, for me. I haven't done anything hygge-related previously. And hygge is very Danish. So it ties in to my Danish roots well.
  2. I also wanted it to have something about togetherness. The joining of ideas. I also like to go to beer-bars, where I have had an enormous amount of exchange of ideas.
  3. bar in Danish can also mean pure. The pure exchange of ideas and thoughts. Getting new inspirations and new knowledge. Which is also kind of what the server rules is about. Since it is a solo-instance, having rules may not make much sense, but they may give an indication of what other people can expect from this instance.
  4. And then there is of course the small fact, that the domain hygge.bar was available 😆.

Using nmap to find a ssh-daemon

I find myself needing to do this now and then (I have a couple of Raspberry Pis which are booted up now and then – and are on dynamic IP's). And always forgetting how to do it, so here it is for finding ssh-daemons running on standard port (22) on a 192.168.1.0-192.168.1.255 network:

$ nmap -p 22 --script=banner 192.168.1.0/24

Yes. It is that simple :)

Hytten

Et af mine fĂžrste computer-minder, var da jeg, som knĂŠhĂžj knejt, spillede et tekst-baseret computerspil pĂ„ dansk sammen med min far. Spillet hed Hytten, og var – har jeg fundet ud af efter en omgang googling – en dansk oversĂŠttelse, af et svensk spil, der hed Stugan originalt eller The Cottage pĂ„ engelsk.

Handlingen var simpel: Man skulle udforske en hytte og omrÄdet omkring den, og for at vÊre helt Êrlig, sÄ kan jeg ikke engang huske hvorfor man skulle gÞre det (mÄske var der ikke et formÄl, ud over blot nysgerrigheden ved at udforske?).

Spillet er et tekstbaseret spil, hvor man styrer sin figur rundt med simple kommandoer som 'N' for at gÄ mod nord, 'V' for at gÄ mod vest, og laver simple interaktioner som 'TAG HAMMER', for at samle en hammer op (hvis der er en, der hvor figuren er). Egentligt er det mÄske mere sammenligneligt med en interaktiv novelle, end et egentligt spil som vi kender det i 2022.

Jeg husker – her 30+ Ă„r senere – Ă„bningen som:

Du stÄr pÄ en bro pÄ Bornholm, med solen bagende pÄ din ryg. Et sted i det fjerne slÄr en klokke 12.

Det er nok ikke helt rigtigt husket, men den svenske udgave, indikerer at det nok ikke er helt skÊvt heller (den kan i Þvrigt spilles i webbrowseren her (om end jeg aldrig fandt ud af, hvordan jeg kunne skrive À, hvilket gjorde at jeg ikke kunne gÞre en del ting)).

Stugan udkom oprindeligt til PC i 1986, og blev pĂ„ et eller andet tidspunkt oversat til dansk. Det var et firma, der hed Scandinavian PC Systems (i dag ser det ud til at Visma har overtaget firmaet?), der udgav den svenske udgave – og mĂ„ske ogsĂ„ den danske. Jeg har dog ikke kunnet finde noget konkret omkring dette. Jeg har ikke kunnet finde noget om, hvem der rent faktisk oversatte det til dansk, og prĂŠcist hvornĂ„r det blev udgivet pĂ„ dansk, men vi har nok spillet det i 1989 eller 1990.

Jeg husker spillet som havende en lidt surrealistisk stemning – lidt Stephen King mĂ„ske –, og tekstformatet gav god mulighed, for selv at sĂŠtte billeder pĂ„. Jeg husker ogsĂ„ en bedemand, der huserede omkring hytten.

DesvĂŠrre er det ikke lykkedes mig at finde nogle konkrete informationer om den danske oversĂŠttelse, om end bĂ„de den engelske Wikipedia-artikel og denne svenske side om spillets historie nĂŠvner en dansk oversĂŠttelse. Mine forsĂžg pĂ„ at google mig frem til mere informationer, har for det meste blot resulteret i tilbud pĂ„ ferieboliger pĂ„ Bornholm... đŸ€·

Et par yderligere links om spillet (som heller ikke har bragt mig nÊrmere pÄ den danske udgave):

I previously wrote about how to find playgrounds on OpenStreetMap with a tool called Overpass Turbo. Using Open Street Maps is starting to catch up with me. It still has quite a while to go, to replace Apple Maps for in-car use and Google Maps for bike route planning, but for custom routes it shows itself. Another nice tool I have come across in my “mapping adventure” is uMap. uMap allows one to, create information layers on top of a OpenStreetMap-background map. Such information layers can be points, lines or polygons.

uMap seems to offer a lot of customization possibilities, and I am not even remotely done with exploring it, so I may update this post, as I get smarter on it :)

Living in Copenhagen with kids, we are often visiting playgrounds. In almost any weather. Which is nice. It's kind of a local thing. It's rare to come across an empty playground. And on sunny days, they are the true waterholes of the city for many parents :o)

The commune of Copenhagen even have a map, of all their playgrounds. However this does not include playgrounds not operated by the commune. Fortunately Open Street Map have a lot of playgrounds mapped. Regardless of who operates them. But searching specifically for playgrounds, isn't that straightforward. But again somebody has provided us with a bit of fortune: Overpass Turbo.

It took a few tries (I'll spare you of those) to get it right, but the following query works. It will give you all playgrounds within the shown area on the right of the Overpass-window:

(
  // query part for: “playground”
  node["leisure"="playground"]({{bbox}});
  way["leisure"="playground"]({{bbox}});
  relation["leisure"="playground"]({{bbox}});
);
// print results
out center;
>;
out skel qt;

{{style:
node, way, relation, area
{ color:red; fill-color:none; opacity:0.5; width:6; }
}}

Style can be customized using something called MapCSS. If you know regular CSS, it's fairly straightforward. Otherwise you can just leave it be. Overpass also have a fairly nice-looking API. I haven't done anything with that, but it deserved an honourable mentioning :).